Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1400
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dc.contributor.authorMasita Abdul Jalilen_US
dc.contributor.authorNurul Azarina Abd.Rahmanen_US
dc.contributor.authorNoraida Hj. Alien_US
dc.contributor.authorShahrul Azman Mohd Noahen_US
dc.contributor.authorNoor Maizura Mohamaden_US
dc.contributor.authorFatihah Mohden_US
dc.date.accessioned2021-05-01T03:07:53Z-
dc.date.available2021-05-01T03:07:53Z-
dc.date.issued2020-
dc.identifier.isbn978-1-4503-7508-5-
dc.identifier.urihttp://hdl.handle.net/123456789/1400-
dc.descriptionOthersen_US
dc.description.abstractDesign pattern is still actively discussed in software engineering academic research. The highlight of research that still gains attention is the use of design patterns as a learning medium to improve object-oriented design skills among fresh developers or novices. This paper focuses on the design of a learning model for design pattern selection. The main objective of the proposed model is to reduce the learning curve on design pattern application. Selected cognitive methods are implemented to minimize the cognitive complexity throughout the pattern selection process. This is aimed to assist novices in learning the process of matching the design problem to design pattern. This learning model will be utilized as a practice for novices to gain expert design skills from diverse design approaches through design patterns. The learning model simplifies the pattern selection process which comprises of three sub-processes; 1) Identify design strategy 2) Identify design scope and 3) Identify design intention. In each sub-process, potential words indicating design flaws are highlighted to guide novices in identifying the underlying design issues in the attended problem. The keywords highlight feature enables novices to highlight correct information within the design problem that leads to the identification of the right solution from design patterns.en_US
dc.description.sponsorshipResearch Acculturation Collaborative Effort (RACE) Grant Scheme.en_US
dc.language.isoen_USen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.subjectCognitive theoryen_US
dc.subjectdesign patternen_US
dc.subjectlearning modelen_US
dc.subjectnoviceen_US
dc.subjectdesign pattern selection.en_US
dc.titleDevelopment of A Learning Model on Software Design Pattern Selection for Novice Developersen_US
dc.typeNationalen_US
dc.relation.conference2020 9th International Conference on Educational and Information Technology (ICEIT 2020)en_US
dc.identifier.doihttps://doi.org/10.1145/3383923.3383966-
dc.description.page108–113en_US
dc.volume1en_US
dc.title.titleofbookProceedings of the 2020 9th International Conference on Educational and Information Technologyen_US
dc.date.seminarstartdate2020-02-11-
dc.date.seminarenddate2020-02-13-
dc.description.placeofseminarOxford United Kingdomen_US
dc.description.seminarorganizerUniversity of Thessalyen_US
dc.description.typeProceeding Papersen_US
item.languageiso639-1en_US-
item.openairetypeNational-
item.grantfulltextopen-
item.fulltextWith Fulltext-
crisitem.author.deptUniversiti Malaysia Kelantan-
Appears in Collections:Faculty of Entrepreneurship and Business - Proceedings
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