Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/5204
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ding Shu Qing | en_US |
dc.contributor.author | Sharulnizam Ramli | en_US |
dc.date.accessioned | 2023-12-19T08:02:46Z | - |
dc.date.available | 2023-12-19T08:02:46Z | - |
dc.date.issued | 2023 | - |
dc.identifier.issn | 21476799 | - |
dc.identifier.uri | http://hdl.handle.net/123456789/5204 | - |
dc.description | Scopus | en_US |
dc.description.abstract | Due to the technological advancement, the applications of augmented and virtual reality (AR/VR) technologies in multimedia-based training and interactive demonstration are rapidly getting attention. To provide students or learners with access to a visual, immersive, and engaging world, an increasing number of teachers have started to use AR/VR technologies, especially in education and training. The inclusion of AR in learning applications for mobile devices has made it easier to involve students more effectively. AR adds new content to multimedia platforms by scanning texts, magazines, and newspapers. It has been proven to be one of the most effective instructional methods for younger children students. Because the audio and visual depiction of the subject matter creates a realistic ambiance, students are more interested in a specific topic. AR technology fosters an environment where the students are more eager to learn and engage in activities. There are often improved classroom learning experiences, communicating new knowledge, involving students’ ideas, and stimulating their desire to try out new learning activities by utilizing the engagement and experimentation that AR technology provides. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Ismail Saritas | en_US |
dc.relation.ispartof | International Journal of Intelligent Systems and Applications in Engineering (IJISAE) | en_US |
dc.subject | AR Augmented Reality | en_US |
dc.subject | Learning | en_US |
dc.subject | Multimedia Design | en_US |
dc.subject | Technology | en_US |
dc.title | Augmented Reality Usages in Multimedia Based Training and Interactive Demonstration | en_US |
dc.type | National | en_US |
dc.description.page | 1061-1064 | en_US |
dc.volume | 11(3) | en_US |
dc.description.type | Article | en_US |
item.languageiso639-1 | en | - |
item.openairetype | National | - |
item.grantfulltext | open | - |
item.fulltext | With Fulltext | - |
Appears in Collections: | Faculty of Creative Technology & Heritage - Journal (Scopus/WOS) |
Files in This Item:
File | Description | Size | Format | |
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manuscript+19.-Ding-Shu-Qing-Scopus-Q3+final+(1)gggggg+(1) (1).pdf | 829.27 kB | Adobe PDF | View/Open |
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